Can we count on your pledge for our upcoming project?
RE:EMERGENCE is a Ongoing Sci-fi TTRPG from us here at Patchwerk Games!
Filled with 150+ pages and 15 of our custom races + lore, planets, enemies, bosses, and story elements we have much to build your own special galaxies! The 150+ page count keeps things quick and easy to get into with your friends. Here's what you can expect from us and our project.
With 7 unique planets our in depth lore can immerse you and your players into the sci-fi universe of RE:EMERGENCE.
With 15 starting character races and 10 Classes we have over 150 combinations to utilize right out the gate!
Having 100+ abilities to find and use for your character. This + the list of Classes and Races = over 1500 different buildable characters from smart and savvy to brawn and strong! Want to make a sneaky ninja assassin? You got it! A dumb brute who can hack really well for some reason? No problem! Build your character your way with RE:EMERGENCE!
The D20 systematics you love! With familiarity with many of the systems we use. We love all our dice equally but we all have a special place in our hearts for the D20 and all its shenanigans! Using Attributes and Skill rolls you'll recognize and some other similar systems to acclimate better to RE:EMERGENCE.
RE:EMERGENCE has a timer system intertwined into the fabric of all our gameplay elements. Including NPC interactions, Combat, Story progressions, Dialog, and much more!
With a DM scaling system making any combat encounter or skill roll feel as easy or hard as the DM feels necessary. This system is called the FLAT system and uses character Attributes to determine how Strong, Intelligent, Agile, Constituted, ETC. You need to be able to take that action.
(EX; "The vent hatch you want to open has a FLAT strength need of 8. You have 5 strength so you have a -3 towards this roll" Otherwise if they had 10 Strength they would have +2 to their skill roll.)
This FLAT system creates a way for DMs to make skill rolls more or less difficult no matter the level of the party. This will keep the game forever flowing without feeling overpowered or as overpowered as you want!
We have many options for pledges to get to you! Our Digital options are the fastest way to get our product to you day 1 after the Backerkit project launch is finished. Which will be emailed via a PDF format for all the Map packs, booklets and add-on content you ordered. The rest of the Exclusive content is to be expected up to 2-6 months out from the initial finishing of the project launch. Coming in the form of either mailed stickers/sticker packs or the add-on "Planetary Exploration" through email of PDF.
For the Physical pledges it'll take time to get those printed out, shipped and delivered to your door. The estimated wait time for the Physical booklets are 2-6 months from the ending of the project launch. Alongside all the bonus content with your orders.
All stretch goals we have set for RE:EMERGENCE are additions to the add-on "RE:EMERGENCE of the Planetary Exploration" Better known as the "Planetary Exploration Add-on" this is a Backerkit Exclusive that won't be coming to our Patreon later this year so grab it while you can!
With every purchase of RE:EMERGENCE, Physical or Digital customers get fully fillable online PDFs through email to print or fill on your favorite PDF editing software! Map Packs are available for online use only. Sent via email. These 10 unique maps are compatible with Roll20 and Foundry! Happy gaming and thanks for the support and love!
For all content inside the add-on exclusives such as Sticker packs or the purchase of Physical books. Deliveries will take longer to receive due to shipping and handling. We take care of your products to ensure each gets to you safely. Please allow up to 2-6 months for these physical products to be shipped out and delivered.
Hey there to those who have made it down this far! Thanks for reading! This project has been in the works for close to 5 years now. We've been through a lot to make it all possible. We launched on Patreon and earned ourselves some attention and now feel it ready to release to the public! I look forward to this journey, as we grow and build our community with you to make a truly out of this world game! Thanks and much love - Patchwerk Games team.